AoeStats
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Arena

507781788Analyzed
4v4 RM · 12d ago on Sep 19, 2026· 74m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Huns · China
1001
+15
🇻🇳 Gurjaras · Vietnam
993
+16
🇨🇳 Khmer · China
990
+16
🇻🇳 Vietnamese · Vietnam
980
+16
🇷🇺 Persians · Russia
1042
-18
🇦🇹 Mapuche · Austria
985
-16
🇷🇺 Italians · Russia
974
-15
🇧🇪 Romans · Belgium
947
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 2,728 10:07 15:30 30:51 ⛏ Fast Castle
31 2,307 10:28 18:06 30:37 ⛏ Fast Castle
29 2,159 11:13 15:23 36:33 ⛏ Fast Castle
27 2,015 12:13 17:39 35:28 ⛏ Fast Castle
27 2,001 10:47 17:25 41:11 ⛏ Fast Castle
21 1,543 11:08 19:59 30:43 ⛏ Fast Castle
20 1,473 9:13 15:32 32:18 ⛏ Fast Castle
18 1,304 12:22 16:05 36:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
62,925 28,540 49,355 2,205 143,025 149,276
75,690 21,970 25,360 900 123,920 130,264
51,765 36,920 23,790 7,000 119,475 142,148
40,390 46,165 22,350 980 109,885 113,108
41,525 36,035 17,600 2,900 98,060 102,687
30,420 24,710 28,345 6,365 89,840 111,030
40,545 23,455 10,215 2,000 76,215 78,668
17,120 18,510 5,870 1,225 42,725 43,766
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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