AoeStats
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Lombardia

507779793Analyzed
4v4 RM · 12d ago on Sep 19, 2026· 7m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Aztecs · United States
953
+18
🇺🇸 Maya · United States
933
+18
🇫🇷 Khmer · France
933
+18
🇧🇪 Britons · Belgium
928
+19
🇮🇳 Huns · India
1056
-21
🇮🇳 Hindustanis · India
990
-18
🇮🇳 Berbers · India
967
-18
🇮🇳 Bulgarians · India
928
-16
Player eAPM Actions Feudal Castle Imperial Opening
43 312 — — —
41 300 — — —
41 299 — — —
39 286 — — —
30 218 — — —
26 188 — — —
16 116 — — —
16 113 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,600 400 0 0 2,000 1,993
1,300 215 0 0 1,515 1,549
1,150 250 50 0 1,450 1,624
900 250 0 0 1,150 1,425
650 250 0 0 900 1,070
800 0 50 0 850 1,219
550 225 0 0 775 927
100 100 0 0 200 642
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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