AoeStats
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Oasis

507556554Analyzed
4v4 RM · 13d ago on Sep 18, 2026· 68m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Mongols · Belgium
914
+14
🇹🇼 Celts · Taiwan
912
+14
🇪🇸 Franks · Spain
875
+16
🇦🇺 Japanese · Australia
813
+19
🇵🇰 Khmer · Pakistan
942
-18
🇵🇰 Portuguese · Pakistan
893
-17
🇵🇰 Bulgarians · Pakistan
876
-16
🇵🇰 Sicilians · Pakistan
791
-12
Player eAPM Actions Feudal Castle Imperial Opening
29 1,965 8:43 30:20 34:51 ⚔ Scouts into Fast Imp
29 1,977 9:54 27:22 50:09 ⚔ Archer Rush
28 1,875 12:50 18:22 51:22 ⛏ Fast Castle
22 1,498 12:52 16:50 61:40 ⛏ Fast Castle
18 1,198 11:28 36:49 59:04 ⚔ Archer Rush
15 1,052 12:02 22:34 42:35
14 946 11:00 16:55 38:54 ⛏ Fast Castle
14 952 15:19 33:37 — ⚔ Towers into Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
37,895 22,130 28,025 5,280 93,330 106,080
32,900 32,395 13,580 7,155 86,030 109,673
35,300 19,880 17,585 5,050 77,815 86,522
21,805 28,290 11,925 1,115 63,135 87,904
22,110 11,295 11,825 2,700 47,930 49,120
20,660 12,830 5,560 2,680 41,730 46,773
15,965 17,838 4,985 2,075 40,863 42,665
7,520 8,505 1,665 3,840 21,530 22,339
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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