AoeStats
← Mack Daddy

Socotra

506925436Analyzed
4v4 RM · 16d ago on Sep 15, 2026· 34m 5s· 8 players
Game mode
Random Map
Map size
148×148
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Spanish · Germany
930
+15
🇳🇴 Teutons · Norway
911
+16
🇧🇪 Romans · Belgium
880
+17
838
+19
🇨🇳 Portuguese · China
955
-45
🇨🇱 Vietnamese · Chile
945
-18
🇺🇸 Byzantines · United States
917
-17
🇨🇱 Japanese · Chile
810
-13
Player eAPM Actions Feudal Castle Imperial Opening
31 1,058 11:28 26:29 — ⚔ Archer Rush
31 1,060 12:22 22:38 — ⚔ Drush
24 826 14:09 31:40 —
20 682 14:20 30:41 — ⚔ Skirmisher Rush
18 606 11:26 21:50 — ⛏ Fast Castle
17 571 21:26 33:15 — ⚔ Drush into Archers
15 512 10:59 — — ⚔ M@A into Archers
10 335 — — —

Resources

Player Food Wood Gold Stone Spent Collected
9,140 9,015 3,320 865 22,340 25,828
8,765 6,420 2,280 1,500 18,965 20,757
8,770 5,175 3,185 790 17,920 19,504
6,355 5,663 855 125 12,998 16,135
4,825 4,680 2,240 0 11,745 12,568
5,675 4,423 565 975 11,638 12,858
4,020 3,100 1,780 750 9,650 10,111
400 25 0 0 425 462
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.