AoeStats
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Arena

510318584Analyzed
4v4 RM · 5h ago on Sep 30, 2026· 36m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Khitans · Netherlands
1989
+4
🇨🇳 Bulgarians · China
1767
+11
🇵🇱 Cumans · Poland
1587
+17
🇳🇴 Bohemians · Norway
1561
+18
🇮🇹 Lithuanians · Italy
1692
-15
🇪🇸 Japanese · Spain
1660
-13
🇨🇳 Chinese · China
1638
-12
🇳🇱 Berbers · Netherlands
1580
-10
Player eAPM Actions Feudal Castle Imperial Opening
65 2,352 11:06 15:04 32:05 ⛏ Fast Castle
51 1,841 10:07 13:59 34:36 ⛏ Fast Castle
46 1,674 11:18 15:14 28:30 ⛏ Fast Castle
43 1,552 9:13 19:36 27:09 ⚔ FC into Scouts
41 1,483 10:00 14:04 27:08 ⛏ Fast Castle
38 1,358 12:07 15:52 28:02 ⛏ Fast Castle
32 1,146 11:58 15:25 35:08 ⚔ FC into Scouts
32 1,145 10:04 16:05 30:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,825 10,784 8,205 2,250 44,064 48,946
18,360 11,615 5,105 1,500 36,580 40,414
17,605 9,820 6,370 980 34,775 38,824
17,165 10,158 4,730 1,095 33,148 41,413
11,105 11,690 6,000 400 29,195 30,108
13,095 11,010 3,290 1,700 29,095 32,959
7,955 9,965 6,415 950 25,285 25,838
6,565 5,018 2,575 855 15,013 16,870
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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