Arabia
510306707Analyzed1v1 RM
·
6h ago on Sep 30, 2026·
42m 27s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
CNZS_98T
134 units ordered
Samurai75
Cavalry Archer21
Skirmisher10
Long Swordsman10
Militia4
Man-at-Arms4
Trebuchet4
Knight3
Monk2
Elite Skirmisher1
First military 7:22 — Militia
Sir_Ragealot
98 units ordered
Jaguar Warrior61
Archer10
Mangonel9
Trebuchet7
Militia6
Monk5
First military 7:49 — Militia
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
CNZS_98T’s army
and what beats it
beaten by
Hand Cannoneer
+10
Scorpion
+1
beaten by
Spearman
+15
Camel Rider
+9
Skirmisher
+3
beaten by
Skirmisher
+3
Sir_Ragealot’s army
and what beats it
beaten by
Hand Cannoneer
+10
Scorpion
+1
beaten by
Skirmisher
+3
beaten by
Bombard Cannon
+20
Mangonel
+12
Eagle Scout
+3