Arabia
510284766Analyzed1v1 RM
·
9h ago on Sep 30, 2026·
70m 34s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Rayzor
770 units ordered
Halberdier241
Light Cavalry205
Elite Skirmisher69
Long Swordsman63
Cavalier61
Knight44
Pikeman30
Skirmisher17
Monk13
Trebuchet13
Scout Cavalry10
Militia4
First military 6:24 — Militia
CNZS_98T
470 units ordered
Halberdier142
Light Cavalry66
Leitis64
Hand Cannoneer63
Elite Skirmisher51
Cavalry Archer20
Skirmisher12
Knight12
Pikeman11
Bombard Cannon10
Monk7
Trebuchet6
Spearman3
Scout Cavalry2
Archer1
First military 10:36 — Skirmisher
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
Rayzor’s army
and what beats it
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Skirmisher
+3
CNZS_98T’s army
and what beats it
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Spearman
+15
Camel Rider
+9