AoeStats
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MegaRandom

508492293Analyzed
4v4 RM · 9d ago on Sep 22, 2026· 57m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Random · Netherlands
1977
+11
🇨🇳 Random · China
1971
+11
🇨🇳 Byzantines · China
1953
+13
🇮🇳 Random · India
1952
+12
🇹🇷 Koreans · Türkiye
2088
-20
🇹🇷 Ethiopians · Türkiye
1931
-13
🇹🇷 Random · Türkiye
1730
-7
🇹🇷 Hindustanis · Türkiye
1724
-7
Player eAPM Actions Feudal Castle Imperial Opening
64 3,700 9:10 13:04 35:54 ⛏ Fast Castle
59 3,411 8:02 23:24 37:44 ⚔ Skirmisher Rush
54 3,144 9:18 12:50 37:57 ⛏ Fast Castle
51 2,974 7:36 20:49 38:04 ⚔ Archer Rush
50 2,887 8:26 19:37 39:40 ⚔ Scout Rush
46 2,691 8:13 20:43 33:39 ⚔ Archer Rush
46 2,645 8:08 12:15 41:52 ⛏ Fast Castle
41 2,362 8:06 18:38 33:17 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
23,170 41,598 14,320 8,625 87,713 91,150
40,055 20,465 15,690 2,815 79,025 89,765
28,070 29,550 9,005 5,605 72,230 79,876
35,520 18,822 6,360 9,105 69,807 71,826
15,700 24,344 18,870 3,455 62,369 64,322
26,190 18,296 5,645 6,150 56,281 66,154
14,845 12,933 3,745 7,630 39,153 49,884
12,970 14,898 6,250 1,705 35,823 42,143
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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