AoeStats
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Oasis

508457550Analyzed
4v4 RM · 9d ago on Sep 22, 2026· 37m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Maya · Netherlands
1957
+11
🇨🇳 Spanish · China
1947
+12
🇨🇳 Franks · China
1924
+12
🇮🇳 Gurjaras · India
1923
+12
🇹🇷 Portuguese · Türkiye
1910
-13
🇨🇱 Bengalis · Chile
1867
-13
🇭🇰 Georgians · Hong Kong SAR China
1856
-12
🇨🇱 Teutons · Chile
1754
-9
Player eAPM Actions Feudal Castle Imperial Opening
105 3,961 9:12 21:58 32:13 ⚔ M@A into Archers
66 2,501 9:17 23:46 — ⚔ Scout Rush
48 1,800 10:31 14:19 30:54 ⛏ Fast Castle
47 1,750 8:45 20:31 31:04 ⚔ Scout Rush
47 1,776 9:18 21:32 35:07 ⚔ M@A into Archers
45 1,705 10:20 14:02 30:21 ⛏ Fast Castle
43 1,610 9:30 18:32 34:44 ⛏ Fast Castle
34 1,297 10:35 14:54 30:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,395 14,380 16,430 1,280 57,485 59,146
17,225 17,928 9,300 4,805 49,258 51,880
22,935 11,715 8,470 950 44,070 46,904
17,290 14,025 9,950 1,050 42,315 45,001
19,765 12,360 2,495 2,000 36,620 43,890
15,430 9,110 5,385 2,135 32,060 36,424
15,740 9,463 5,625 435 31,263 33,949
12,535 9,996 2,495 2,220 27,246 29,342
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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