AoeStats
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Black Forest

508449973Analyzed
4v4 RM · 9d ago on Sep 22, 2026· 43m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Celts · Netherlands
1948
+9
🇨🇳 Dravidians · China
1937
+10
🇨🇳 Tupi · China
1913
+11
🇮🇳 Khitans · India
1912
+11
🇭🇰 Bohemians · Hong Kong SAR China
1868
-12
🇮🇹 Mongols · Italy
1834
-12
🇨🇳 Persians · China
1832
-12
1627
-5
Player eAPM Actions Feudal Castle Imperial Opening
57 2,486 11:12 15:05 29:37 ⛏ Fish Boom FC
50 2,198 12:18 15:48 30:31 ⛏ Fish Boom FC
50 2,198 11:57 15:40 28:34 ⛏ Fish Boom FC
47 2,053 11:51 20:35 31:02 ⛏ Fish Boom FC
45 1,973 9:42 16:34 24:19 ⛏ Fish Boom FC
43 1,886 11:07 23:17 28:05 ⚔ M@A into Fish Boom FC into Fast Imp
42 1,816 10:17 19:28 25:28 ⛏ Fish Boom FC into Fast Imp
29 1,241 9:00 21:36 34:14 ⚔ M@A into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
27,325 29,477 15,860 3,465 76,127 78,987
41,820 13,725 15,855 3,425 74,825 81,242
25,340 27,456 13,475 3,480 69,751 83,458
26,740 19,304 11,765 4,295 62,104 64,291
18,360 17,849 15,835 1,215 53,259 60,298
13,975 20,605 11,870 2,755 49,205 56,806
19,450 15,315 9,795 2,145 46,705 63,452
10,065 12,291 8,580 3,065 34,001 36,082
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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