AoeStats
← CNZS_98T

Nomad

508399696Analyzed
3v3 RM · 9d ago on Sep 22, 2026· 42m 34s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mapuche · China
1965
+4
🇳🇱 Malay · Netherlands
1943
+5
🇭🇰 Spanish · Hong Kong SAR China
1553
+17
🇨🇳 Romans · China
1701
-11
🇨🇳 Spanish · China
1620
-9
🇨🇳 Mongols · China
1531
-6
Player eAPM Actions Feudal Castle Imperial Opening
61 2,581 12:45 16:14 41:10 ⛏ Fish Boom FC
50 2,125 12:55 17:27 39:29 ⛏ Fish Boom FC
48 2,031 12:08 16:45 39:26 ⛏ Fast Castle
43 1,843 14:03 18:23 34:44 ⛏ Fish Boom FC
43 1,842 11:34 20:19 31:58 ⛏ Fish Boom into Fire Galleys FC
43 1,814 12:20 16:05 33:08 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
14,545 18,765 9,890 4,100 47,300 53,969
19,845 13,348 8,955 3,015 45,163 46,966
11,075 18,541 11,755 1,265 42,636 42,869
14,320 14,464 6,480 1,915 37,179 44,040
14,960 11,145 7,595 950 34,650 37,027
15,620 11,334 5,090 1,945 33,989 35,490
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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