AoeStats
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Arena

508391850Analyzed
4v4 RM · 9d ago on Sep 22, 2026· 29m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Wei · Taiwan
2088
+7
🇹🇼 Spanish · Taiwan
2067
+8
🇹🇼 Cumans · Taiwan
2031
+9
🇹🇼 Burmese · Taiwan
1924
+13
🇨🇳 Mapuche · China
1956
-12
🇳🇱 Portuguese · Netherlands
1934
-12
🇧🇬 Inca · Bulgaria
1801
-7
🇺🇸 Muisca · United States
1769
-6
Player eAPM Actions Feudal Castle Imperial Opening
77 2,265 11:49 15:43 — ⛏ Fast Castle
69 2,037 11:14 15:14 — ⛏ Fast Castle
62 1,825 8:56 16:33 20:38 ◆ FC into Fast Imp
49 1,443 10:28 14:10 — ⛏ Fast Castle
44 1,287 8:49 20:04 — ⛏ Fast Castle
41 1,196 10:20 14:24 — ⛏ Fast Castle
39 1,133 11:32 15:18 — ⛏ Fast Castle
29 859 11:32 15:44 21:39 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
12,740 7,838 4,345 300 25,223 27,475
6,600 10,515 6,400 300 23,815 24,147
12,845 7,620 2,080 960 23,505 28,019
10,530 4,000 3,290 1,400 19,220 20,127
5,525 7,737 3,390 2,180 18,832 18,889
6,830 6,570 3,865 850 18,115 19,213
6,600 6,570 3,125 850 17,145 18,923
5,050 3,194 1,965 1,810 12,019 12,014
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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