AoeStats
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Pilgrims

508388725Analyzed
4v4 RM · 9d ago on Sep 22, 2026· 47m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Tupi · Netherlands
1926
+8
🇸🇪 Bulgarians · Sweden
1893
+9
🇩🇪 Wei · Germany
1651
+19
🇲🇽 Khitans · Mexico
1575
+22
🇧🇬 Hindustanis · Bulgaria
1819
-18
🇨🇳 Poles · China
1729
-15
🇨🇳 Italians · China
1690
-13
🇪🇸 Persians · Spain
1658
-12
Player eAPM Actions Feudal Castle Imperial Opening
69 3,269 10:14 14:21 35:24 ⛏ Fish Boom FC
68 3,198 11:42 15:24 41:22 ⛏ Fish Boom FC
48 2,252 12:06 15:56 33:30 ⛏ Fish Boom FC
47 2,222 10:55 26:04 44:53 ⚔ Fish Boom into Scouts
46 2,192 11:04 22:55 39:23 ⚔ Fish Boom into Scouts
35 1,664 13:52 19:34 — ⛏ Fish Boom FC
33 1,556 13:44 26:20 44:29 ⚔ Fish Boom into Scouts
31 1,447 11:47 20:24 29:22 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
35,380 16,469 22,470 2,380 76,699 80,129
17,775 20,118 16,520 6,510 60,923 63,588
23,405 15,276 5,225 3,505 47,411 49,117
19,780 11,964 11,300 3,025 46,069 48,509
19,050 13,565 7,450 300 40,365 43,588
13,045 13,715 4,565 2,550 33,875 37,070
14,040 15,029 2,835 960 32,864 34,612
8,040 9,048 5,230 320 22,638 26,844
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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