AoeStats
← CNZS_98T

Nomad

508386145Analyzed
2v2 RM · 9d ago on Sep 22, 2026· 32m 47s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Poles · Türkiye
1976
+8
🇺🇸 Spanish · United States
1572
+24
🇳🇱 Lithuanians · Netherlands
1949
-23
🇪🇸 Byzantines · Spain
1597
-9
Player eAPM Actions Feudal Castle Imperial Opening
78 2,563 13:25 19:47 — ⚔ Fish Boom into Archers
52 1,711 14:13 17:49 — ⛏ Fish Boom FC
45 1,485 13:58 17:24 32:08 ⚔ Fish Boom FC into Scouts into Fire Galleys
40 1,320 14:54 18:37 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
10,315 11,945 3,670 1,605 27,535 27,867
8,695 8,793 3,655 300 21,443 22,554
8,895 9,534 1,805 700 20,934 20,588
7,575 7,505 2,915 1,000 18,995 19,785
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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