AoeStats
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MegaRandom

507975269Analyzed
4v4 RM · 11d ago on Sep 20, 2026· 42m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Poles · China
1944
+14
🇨🇳 Persians · China
1865
+17
🇨🇳 Malians · China
1799
+20
🇨🇳 Saracens · China
1679
+25
🇳🇱 Japanese · Netherlands
1971
-22
🇦🇷 Slavs · Argentina
1916
-20
🇭🇰 Georgians · Hong Kong SAR China
1864
-18
🇨🇳 Malay · China
1814
-16
Player eAPM Actions Feudal Castle Imperial Opening
71 3,007 9:51 21:26 40:23 ⛏ Fish Boom into Fire Galleys
60 2,547 9:49 24:12 40:04 ⚔ Fish Boom into Scouts
59 2,488 9:52 22:26 36:16 ⚔ Fish Boom into Archers
58 2,445 10:11 14:59 37:30 ⛏ Fish Boom FC
56 2,356 9:46 20:48 35:26 ⚔ Fish Boom into Scouts
54 2,283 9:34 22:43 — ⚔ Fish Boom into Archers
52 2,207 9:51 22:04 42:19 ⚔ Fish Boom into M@A into Archers
40 1,697 9:32 33:03 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
22,740 13,865 14,100 850 51,555 53,366
19,390 11,910 11,615 1,600 44,515 46,216
14,625 12,619 10,960 2,560 40,764 44,035
T
17,780 11,757 5,610 2,915 38,062 41,796
18,120 8,850 8,720 2,320 38,010 42,255
12,535 13,295 8,040 1,650 35,520 36,617
10,530 11,722 7,995 905 31,152 32,439
4,660 4,717 1,965 525 11,867 11,801
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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