AoeStats
← CNZS_98T

Nomad

506452763Analyzed
4v4 RM · 18d ago on Sep 13, 2026· 34m 47s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Huns · China
1968
+11
🇳🇱 Jurchens · Netherlands
1960
+11
🇨🇳 Burgundians · China
1924
+13
🇮🇳 Wu · India
1898
+14
🇩🇴 Koreans · Dominican Republic
1872
-13
🇻🇳 Malians · Vietnam
1867
-13
🇻🇳 Franks · Vietnam
1855
-12
🇨🇳 Saracens · China
1827
-11
Player eAPM Actions Feudal Castle Imperial Opening
52 1,811 11:30 22:15 — ⛏ Fish Boom into Fire Galleys into Galleys FC
48 1,666 13:11 18:58 — ⛏ Fish Boom FC
48 1,674 14:37 18:29 — ⛏ Fish Boom FC
45 1,579 14:15 18:01 — ⛏ Fish Boom FC
38 1,317 13:01 18:20 — ⛏ Fish Boom FC
38 1,315 13:50 18:02 28:18 ⛏ Fish Boom FC
37 1,283 11:18 20:23 — ⛏ Fish Boom FC into Galleys into Fire Galleys
32 1,102 12:34 16:31 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
8,650 17,212 4,285 1,700 31,847 34,015
10,935 8,499 4,145 2,265 25,844 25,724
9,050 7,770 4,705 200 21,725 21,592
5,050 12,070 3,305 1,105 21,530 21,611
7,975 9,785 2,180 300 20,240 21,451
5,725 8,490 3,990 200 18,405 18,062
6,325 7,059 2,345 1,650 17,379 17,638
8,395 5,266 2,010 850 16,521 17,349
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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