AoeStats
← CNZS_98T

Nomad

506446178Analyzed
4v4 RM · 18d ago on Sep 13, 2026· 43m 4s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Malay · China
1956
+12
🇳🇱 Maya · Netherlands
1947
+13
🇨🇳 Ethiopians · China
1910
+14
🇮🇳 Cumans · India
1884
+14
🇨🇦 Bengalis · Canada
1885
-14
🇻🇳 Gurjaras · Vietnam
1881
-14
🇻🇳 Vikings · Vietnam
1868
-13
🇨🇳 Huns · China
1839
-12
Player eAPM Actions Feudal Castle Imperial Opening
56 2,406 13:43 17:16 31:18 ⛏ Fish Boom FC
49 2,118 13:34 18:40 — ⛏ Fish Boom FC
47 2,042 13:58 17:49 38:36 ⛏ Fish Boom FC
46 1,967 13:32 17:08 39:34 ⛏ Fish Boom FC
45 1,956 12:11 21:21 38:45 ⛏ Fish Boom into Fire Galleys FC
39 1,687 12:13 22:05 28:25 ⛏ Fish Boom into Fire Galleys FC into Fast Imp
35 1,487 14:10 17:00 35:39 ⛏ Fish Boom FC
26 1,103 12:28 16:55 40:04 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
16,250 24,188 6,755 1,715 48,908 51,134
12,500 19,391 10,535 3,150 45,576 48,289
17,560 12,870 7,175 2,515 40,120 42,340
10,620 14,093 6,665 2,985 34,363 35,471
11,900 13,773 4,315 2,900 32,888 34,206
11,025 9,149 3,410 2,005 25,589 27,327
10,635 9,665 2,690 2,115 25,105 27,356
4,970 6,894 2,560 855 15,279 16,133
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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