AoeStats
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Socotra

506433229Analyzed
4v4 RM · 18d ago on Sep 13, 2026· 43m 20s· 8 players
Game mode
Random Map
Map size
148×148
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Wei · China
1940
+6
🇳🇱 Bohemians · Netherlands
1930
+6
🇨🇳 Maya · China
1891
+7
🇮🇳 Franks · India
1862
+9
🇨🇳 Mongols · China
1851
-12
🇲🇽 Khmer · Mexico
1676
-7
🇵🇪 Teutons · Peru
1603
-5
1528
-4
Player eAPM Actions Feudal Castle Imperial Opening
68 2,956 8:54 21:58 — ⚔ Scout Rush
66 2,852 9:14 24:43 — ⚔ Archer Rush
65 2,811 8:10 25:05 — ⚔ Scout Rush
64 2,778 8:44 21:39 39:44 ⚔ Scout Rush
55 2,378 8:16 32:27 — ⚔ Archers into Towers
42 1,820 8:25 19:02 34:37 ⛏ Fast Castle
33 1,439 10:37 16:34 — ⛏ Fast Castle
31 1,339 9:02 31:47 — ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
23,635 10,248 8,180 950 43,013 45,463
12,970 17,896 9,660 1,070 41,596 45,678
22,005 8,187 10,415 200 40,807 43,651
8,925 10,653 7,065 2,295 28,938 32,474
12,105 7,459 4,350 355 24,269 26,141
8,660 7,423 640 2,290 19,013 20,225
6,760 5,255 2,280 1,655 15,950 17,590
7,735 3,553 250 1,665 13,203 13,593
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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