AoeStats
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African Clearing

506425355Analyzed
4v4 RM · 18d ago on Sep 13, 2026· 44m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Armenians · China
1931
+9
🇳🇱 Goths · Netherlands
1920
+10
🇨🇳 Maya · China
1880
+11
🇮🇳 Burgundians · India
1850
+12
🇨🇳 Vietnamese · China
1864
-13
🇭🇰 Bohemians · Hong Kong SAR China
1811
-12
🇭🇰 Slavs · Hong Kong SAR China
1725
-9
🇭🇰 Teutons · Hong Kong SAR China
1698
-8
Player eAPM Actions Feudal Castle Imperial Opening
51 2,262 13:15 17:02 29:08 ⛏ Fish Boom FC
50 2,220 13:03 17:11 35:02 ⛏ Fast Castle
47 2,108 13:22 17:17 33:16 ⛏ Fast Castle
45 2,018 13:53 17:26 33:38 ⛏ Fish Boom FC
42 1,883 11:09 24:20 — ⚔ Scout Rush
40 1,785 13:12 17:26 33:37 ⛏ Fast Castle
38 1,685 14:53 20:17 44:29
35 1,581 12:05 15:43 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,825 19,988 13,495 4,450 72,758 74,600
18,595 20,503 13,435 2,305 54,838 73,902
14,200 18,120 11,775 5,050 49,145 50,722
24,725 9,745 9,730 1,600 45,800 46,934
16,525 9,309 8,470 1,500 35,804 38,753
15,740 11,373 1,705 1,890 30,708 38,335
10,400 10,794 5,390 3,900 30,484 33,789
12,290 7,326 4,775 385 24,776 26,857
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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