AoeStats
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African Clearing

506416213Analyzed
4v4 RM · 18d ago on Sep 13, 2026· 54m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Burgundians · China
1921
+10
🇳🇱 Japanese · Netherlands
1909
+11
🇨🇳 Saracens · China
1868
+12
🇮🇳 Mongols · India
1837
+13
🇨🇳 Mongols · China
1878
-14
🇨🇳 Spanish · China
1859
-15
🇨🇳 Gurjaras · China
1707
-9
🇲🇽 Chinese · Mexico
1684
-8
Player eAPM Actions Feudal Castle Imperial Opening
58 3,195 12:50 16:55 41:10 ⛏ Fast Castle
49 2,700 14:04 17:44 34:41 ⛏ Fast Castle
48 2,643 11:45 16:33 33:40 ⛏ Fast Castle
43 2,353 15:41 22:46 29:28 ⛏ Fish Boom FC
42 2,320 14:43 18:37 34:01 ⛏ Fish Boom FC
40 2,218 12:43 17:08 37:19 ⛏ Fast Castle
31 1,695 13:25 18:07 38:33 ⚔ FC into Scouts
21 1,175 14:01 17:44 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,070 16,397 19,525 4,450 87,442 89,594
26,595 28,210 19,575 8,260 82,640 89,600
31,960 17,003 23,285 4,045 76,293 80,833
24,590 27,391 13,075 3,205 68,261 77,181
16,575 18,521 14,045 4,950 54,091 56,562
21,160 15,917 10,415 3,100 50,592 59,111
14,950 14,412 8,975 4,915 43,252 54,556
3,515 3,051 1,045 845 8,456 8,278
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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