AoeStats
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African Clearing

506403653Analyzed
4v4 RM · 18d ago on Sep 13, 2026· 36m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Khmer · Türkiye
2097
+8
🇹🇷 Japanese · Türkiye
2002
+11
🇨🇿 Malians · Czechia
1980
+12
🇺🇸 Portuguese · United States
1969
+12
🇨🇳 Burmese · China
1928
-12
🇳🇱 Khitans · Netherlands
1915
-12
🇨🇳 Hindustanis · China
1871
-10
🇮🇳 Shu · India
1838
-9
Player eAPM Actions Feudal Castle Imperial Opening
51 1,866 13:34 17:26 — ⛏ Fast Castle
50 1,859 14:37 18:53 — ⛏ Fish Boom FC
48 1,775 13:57 17:27 27:56 ⛏ Fast Castle
47 1,734 12:39 16:14 32:13 ⛏ Fast Castle
44 1,617 12:21 16:15 29:42 ⚔ FC into Archers
40 1,459 14:05 18:11 33:51 ⛏ Fish Boom FC
40 1,464 11:59 14:41 29:13 ⛏ Fast Castle
37 1,366 14:33 18:06 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
22,805 12,965 13,245 1,085 50,100 52,304
16,190 13,757 2,950 1,250 34,147 34,625
10,485 12,589 6,860 855 30,789 33,149
10,895 10,828 5,940 1,055 28,718 31,635
10,000 10,743 4,015 3,895 28,653 29,574
9,895 12,864 3,645 1,460 27,864 28,141
11,720 9,363 2,605 1,645 25,333 28,057
7,910 7,521 4,195 980 20,606 21,561
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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