AoeStats
← CNZS_98T

Nomad

504487282Analyzed
4v4 RM · 27d ago on Sep 5, 2026· 34m 21s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Malians · China
2151
+3
🇨🇳 Slavs · China
1997
+6
🇨🇳 Romans · China
1927
+7
🇳🇱 Khitans · Netherlands
1913
+7
🇩🇪 Celts · Germany
1782
-7
🇩🇪 Saracens · Germany
1749
-6
🇩🇪 Dravidians · Germany
1718
-5
🇩🇪 Franks · Germany
1685
-5
Player eAPM Actions Feudal Castle Imperial Opening
59 2,022 13:17 17:08 — ⛏ Fish Boom FC
57 1,943 14:58 18:44 — ⛏ Fish Boom FC
46 1,579 12:51 16:22 — ⛏ Fish Boom FC
45 1,544 13:43 17:52 30:58 ⚔ Fish Boom FC into Archers
44 1,496 13:58 17:39 — ⛏ Fish Boom FC
37 1,257 13:53 17:37 31:16 ⚔ Fish Boom FC into Scouts
36 1,247 13:39 17:20 — ⛏ Fish Boom FC
35 1,205 12:58 21:46 — ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
19,420 14,860 4,360 1,720 40,360 41,037
10,220 16,005 5,150 1,060 32,435 34,822
9,875 10,260 5,355 1,005 26,495 27,874
9,375 11,113 1,425 2,010 23,923 25,259
9,375 9,782 1,950 1,325 22,432 22,485
6,550 12,435 2,985 400 22,370 22,406
7,690 5,094 2,625 1,955 17,364 17,070
5,475 8,335 1,930 565 16,305 18,519
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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