AoeStats
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Arena

504478135Analyzed
4v4 RM · 26d ago on Sep 5, 2026· 43m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Koreans · China
2149
+2
🇨🇳 Cumans · China
1992
+5
🇨🇳 Goths · China
1921
+6
🇳🇱 Bengalis · Netherlands
1906
+7
🇦🇷 Spanish · Argentina
1765
-7
🇹🇼 Romans · Taiwan
1693
-5
🇹🇷 Britons · Türkiye
1634
-4
🇹🇼 Khmer · Taiwan
1630
-4
Player eAPM Actions Feudal Castle Imperial Opening
62 2,666 10:23 14:08 29:23 ⛏ Fast Castle
56 2,407 9:59 13:42 27:18 ⛏ Fast Castle
54 2,339 11:25 14:26 39:15 ⚔ FC into Scouts
45 1,928 10:59 14:26 34:07 ⛏ Fast Castle
37 1,614 8:27 12:08 — ⛏ Fast Castle
36 1,543 8:02 17:57 42:53 ⛏ Fast Castle
33 1,411 10:06 13:43 — ⛏ Fast Castle
30 1,300 8:55 15:34 29:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,435 17,820 14,135 1,805 71,195 79,351
20,975 18,935 9,055 4,310 53,275 76,286
20,295 14,145 8,895 850 44,185 50,780
16,645 16,355 5,075 2,910 40,985 42,230
17,865 7,846 3,060 380 29,151 29,787
14,070 10,960 2,215 1,750 28,995 35,623
7,175 8,859 4,075 365 20,474 20,937
3,950 4,191 6,180 200 14,521 21,115
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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