AoeStats
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African Clearing

504466287Analyzed
4v4 RM · 26d ago on Sep 5, 2026· 79m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Armenians · China
2147
+2
🇨🇳 Mapuche · China
1989
+3
🇨🇳 Wei · China
1917
+4
🇳🇱 Malay · Netherlands
1901
+5
🇨🇳 Franks · China
1692
-6
🇨🇳 Inca · China
1618
-3
🇪🇸 Bulgarians · Spain
1614
-3
1552
-2
Player eAPM Actions Feudal Castle Imperial Opening
62 4,900 13:41 17:28 31:19 ⛏ Fish Boom FC
62 4,899 12:51 17:05 28:39 ⛏ Fast Castle
53 4,169 19:57 32:31 48:13 ⛏ Fast Castle
51 4,012 13:22 17:10 35:53 ⛏ Fast Castle
50 3,937 13:43 17:04 31:36 ⛏ Fish Boom FC
42 3,338 11:34 15:35 33:05 ⛏ Fast Castle
39 3,125 10:52 20:50 39:46 ⚔ Scout Rush
38 2,992 25:21 28:55 45:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
85,190 40,656 40,840 14,805 181,491 191,442
46,955 64,998 43,880 5,000 160,833 162,525
58,535 41,395 47,810 4,215 151,955 166,152
54,970 35,496 49,445 2,750 142,661 159,938
50,175 42,891 40,645 2,255 135,966 138,449
45,485 51,806 18,505 5,180 120,976 126,059
27,785 51,408 32,035 8,000 119,228 139,097
56,595 27,990 5,280 1,810 91,675 101,368
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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