AoeStats
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Nomad

508100868Analyzed
3v3 RM · 11d ago on Sep 20, 2026· 72m 10s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Portuguese · Argentina
928
+13
🇦🇷 Burmese · Argentina
919
+13
🇦🇷 Goths · Argentina
819
+18
🇦🇷 Bulgarians · Argentina
1012
-20
🇲🇽 Japanese · Mexico
948
-18
🇨🇴 Spanish · Colombia
617
-6
Player eAPM Actions Feudal Castle Imperial Opening
30 2,177 13:32 23:53 40:41 ⚔ Scout Rush
30 2,140 14:30 18:52 42:14 ⛏ Fish Boom FC
14 1,032 15:21 28:05 42:58 ⛏ Fast Castle
11 822 18:00 25:20 49:00 ⛏ Fish Boom FC
9 674 16:02 27:36 43:10 ⛏ Fish Boom
4 301 14:29 24:46 — ⚔ Fish Boom into Drush into Towers

Resources

Player Food Wood Gold Stone Spent Collected
21,220 31,750 19,895 3,525 76,390 86,261
27,930 28,250 11,605 2,190 69,975 78,688
26,870 18,055 7,820 2,900 55,645 72,256
9,575 25,565 15,530 3,365 54,035 63,492
13,910 14,365 10,280 2,300 40,855 51,945
4,305 2,848 525 475 8,153 9,070
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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