AoeStats
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African Clearing

505043636Analyzed
4v4 RM · 26d ago on Sep 7, 2026· 89m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Cumans · Hong Kong SAR China
1359
+13
🇨🇳 Japanese · China
1357
+13
🇭🇰 Vietnamese · Hong Kong SAR China
1265
+16
🇨🇳 Vikings · China
1229
+17
🇧🇷 Berbers · Brazil
1319
-17
🇦🇷 Franks · Argentina
1285
-15
🇧🇷 Bulgarians · Brazil
1265
-14
🇵🇪 Khmer · Peru
1240
-13
Player eAPM Actions Feudal Castle Imperial Opening
50 4,436 12:22 23:02 39:25 ⚔ Scout Rush
48 4,306 13:43 31:29 63:52 ⚔ Drush
45 4,021 13:36 26:14 37:50
42 3,761 11:42 20:52 38:42 ⚔ Scout Rush
40 3,585 12:59 26:05 44:51 ⚔ Archer Rush
38 3,400 14:45 18:33 40:16 ⛏ Fish Boom FC
36 3,196 12:37 20:01 41:35 ⚔ Scout Rush
34 3,086 13:33 26:40 44:28 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
72,865 60,691 25,295 2,905 161,756 171,894
78,640 47,145 17,400 5,750 148,935 161,033
70,400 48,150 20,815 2,650 142,015 144,446
65,000 22,958 33,935 5,800 127,693 149,955
64,995 37,613 15,720 5,210 123,538 150,183
62,430 29,690 24,180 2,585 118,885 136,834
48,470 46,044 15,570 4,850 114,934 124,910
50,150 25,756 20,620 6,850 103,376 105,682
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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