AoeStats
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Arena

504481921Analyzed
4v4 RM · 28d ago on Sep 5, 2026· 49m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Vikings · China
1423
+10
🇨🇳 Persians · China
1387
+11
1290
+15
🇨🇳 Bulgarians · China
1082
+22
🇬🇧 Slavs · United Kingdom
1279
-15
🇭🇰 Slavs · Hong Kong SAR China
1263
-15
🇨🇳 Italians · China
1260
-14
🇩🇪 Turks · Germany
1252
-14
Player eAPM Actions Feudal Castle Imperial Opening
62 3,046 11:02 14:36 27:20 ⛏ Fast Castle
45 2,212 10:22 14:10 29:23 ⛏ Fast Castle
44 2,165 10:26 16:14 29:47 ⛏ Fast Castle
40 1,979 10:04 14:30 29:24 ⚔ FC into Scouts
30 1,457 9:37 13:42 31:39 ⛏ Fast Castle
26 1,284 10:16 14:01 27:28 ⛏ Fast Castle
23 1,151 12:21 16:03 37:09 ⛏ Fast Castle
22 1,102 10:40 14:55 39:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,350 27,215 19,410 3,095 70,070 73,469
30,495 17,165 16,565 1,600 65,825 75,239
26,195 17,378 15,420 2,250 61,243 83,379
19,320 18,935 14,445 5,400 58,100 69,977
28,880 18,675 9,290 1,050 57,895 73,124
18,625 16,140 9,685 2,970 47,420 54,312
17,320 17,165 3,645 1,635 39,765 43,808
11,440 9,951 3,945 1,525 26,861 32,536
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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