AoeStats
← mateuspmed93

Nomad

506492196Analyzed
3v3 RM · 17d ago on Sep 13, 2026· 50m 22s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vietnamese · Argentina
899
+14
🇷🇴 Lithuanians · Romania
888
+15
888
+15
🇧🇷 Mongols · Brazil
887
-24
🇧🇷 Japanese · Brazil
878
-23
🇧🇷 Ethiopians · Brazil
809
-31
Player eAPM Actions Feudal Castle Imperial Opening
35 1,787 15:42 36:15 —
35 1,739 15:51 27:00 42:34 ⚔ M@A into Archers
29 1,457 15:42 28:36 48:34 ⚔ Fish Boom into Skirms
23 1,159 16:26 28:46 46:56 ⚔ Archer Rush
22 1,109 18:12 27:23 46:38 ⚔ Skirmisher Rush
20 1,004 18:01 26:44 39:07 ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
18,265 10,680 8,995 4,100 42,040 53,317
15,740 12,740 5,080 3,100 36,660 42,022
11,925 13,983 8,935 1,075 35,918 36,802
15,500 14,710 2,490 1,600 34,300 40,966
10,460 11,256 8,435 950 31,101 33,837
6,290 6,548 680 1,425 14,943 14,726
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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