AoeStats
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Arabia

506479989Analyzed
3v3 RM · 17d ago on Sep 13, 2026· 73m 5s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Mongols · France
927
+15
🇫🇷 Italians · France
811
+20
🇫🇷 Burgundians · France
750
+22
🇧🇷 Mongols · Brazil
920
-33
🇧🇷 Japanese · Brazil
911
-33
🇧🇷 Ethiopians · Brazil
850
-41
Player eAPM Actions Feudal Castle Imperial Opening
67 4,867 10:09 25:44 41:33 ⚔ Scout Rush
38 2,798 10:27 26:01 41:28 ⚔ Skirms into Archers
34 2,483 10:24 19:35 36:06 ⛏ Fast Castle
31 2,296 11:52 22:53 50:29 ⚔ Archers into Skirms
29 2,137 10:08 22:43 48:42 ⚔ Archers into Skirms
13 986 16:50 28:21 44:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,510 24,514 13,770 4,265 77,059 97,815
28,105 23,510 13,670 3,700 68,985 100,250
14,865 25,753 18,305 4,450 63,373 75,330
23,080 15,235 12,980 3,675 54,970 65,418
17,045 17,359 13,355 2,460 50,219 51,454
18,870 20,368 6,765 1,700 47,703 49,050
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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