AoeStats
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Black Forest

506299176Analyzed
2v2 RM · 18d ago on Sep 13, 2026· 123m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Teutons · Brazil
440
+22
🇧🇷 Britons · Brazil
416
+23
🇦🇺 Romans · Australia
599
-22
🇨🇱 Mongols · Chile
577
-23
Player eAPM Actions Feudal Castle Imperial Opening
33 4,106 16:01 24:20 34:59 ⛏ Fast Castle
31 3,847 14:23 25:07 39:04 ⚔ Drush into Archers FC
14 1,691 11:51 28:42 45:04 ⛏ Fish Boom FC
4 488 8:53 26:34 42:38

Resources

Player Food Wood Gold Stone Spent Collected
43,680 58,086 26,250 4,575 132,591 159,050
21,825 47,600 35,340 6,485 111,250 133,713
52,385 25,144 28,230 4,560 110,319 135,571
22,045 12,429 13,870 3,110 51,454 55,479
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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