AoeStats
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Hill Fort

504660012Analyzed
2v2 RM · 25d ago on Sep 6, 2026· 69m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Britons · United States
500
+21
🇺🇸 Mongols · United States
500
+21
🇧🇷 Teutons · Brazil
453
-13
🇧🇷 Britons · Brazil
429
-13
Player eAPM Actions Feudal Castle Imperial Opening
53 3,692 9:51 17:07 35:20 ⛏ Fast Castle
26 1,769 19:55 26:08 36:21 ⛏ Fast Castle
19 1,317 10:26 23:17 41:27 ⛏ Fast Castle
12 818 11:36 28:01 44:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,550 20,260 16,360 2,150 51,320 77,184
24,675 12,500 8,660 3,955 49,790 52,952
12,000 15,471 10,020 5,020 42,511 62,323
7,170 11,925 9,835 1,400 30,330 36,262
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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