AoeStats
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Arabia

504652426Analyzed
3v3 RM · 25d ago on Sep 6, 2026· 62m 11s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇪 Chinese · Venezuela
607
+10
🇲🇽 Magyars · Mexico
519
+13
🇨🇳 Aztecs · China
388
+18
🇧🇷 Teutons · Brazil
467
-14
🇧🇷 Tupi · Brazil
454
-14
🇧🇷 Britons · Brazil
442
-13
Player eAPM Actions Feudal Castle Imperial Opening
19 1,203 11:11 22:43 49:06 ⛏ Fast Castle
18 1,145 12:31 29:36 48:54 ⛏ Fast Castle
17 1,082 12:57 21:27 39:58 ⚔ FC into Scouts
17 1,040 15:41 23:56 43:19 ⛏ Fast Castle
10 641 11:43 25:07 41:57 ⚔ Archer Rush
9 537 11:05 24:27 41:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,360 13,220 18,125 2,760 63,465 72,324
23,550 13,260 17,620 3,350 57,780 91,688
19,005 18,470 13,925 5,610 57,010 75,860
24,835 13,775 9,130 4,465 52,205 56,210
16,700 14,293 14,365 3,050 48,408 56,501
11,230 12,296 5,490 2,180 31,196 35,155
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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