AoeStats
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Arena

510369669Analyzed
4v4 RM · 15h ago on Sep 30, 2026· 46m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇱 Celts · Israel
1085
+14
🇬🇧 Italians · United Kingdom
1076
+16
🇹🇼 Franks · Taiwan
1060
+15
🇹🇼 Magyars · Taiwan
1060
+15
🇲🇽 Celts · Mexico
1109
-17
🇨🇦 Teutons · Canada
1037
-15
🇬🇷 Britons · Greece
1030
-14
🇹🇷 Spanish · Türkiye
1015
-14
Player eAPM Actions Feudal Castle Imperial Opening
60 2,785 10:49 14:30 36:01 ⛏ Fast Castle
31 1,421 11:26 17:53 35:58 ⛏ Fast Castle
28 1,315 11:26 17:07 32:15 ⛏ Fast Castle
27 1,248 11:33 15:26 37:10 ⛏ Fast Castle
24 1,106 11:07 15:26 28:34 ⛏ Fast Castle
19 874 10:55 17:01 32:27 ⛏ Fast Castle
18 844 10:12 15:36 32:11 ⛏ Fast Castle
13 592 11:59 18:56 33:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,160 16,945 11,585 3,100 56,790 70,899
26,560 15,475 10,050 3,400 55,485 66,308
23,650 12,350 12,470 2,250 50,720 57,182
24,540 9,555 15,445 850 50,390 54,405
16,925 21,285 9,210 1,330 48,750 66,823
19,255 15,083 9,265 3,710 47,313 51,894
18,480 15,395 9,360 1,640 44,875 53,459
18,065 11,530 5,530 1,500 36,625 41,835
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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