AoeStats
← andrewcarnegiehill_2006

Yucatan

510457383Analyzed
4v4 RM · 20h ago on Oct 1, 2026· 56m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1251
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1246
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1241
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🇨🇳 Georgians · China
1157
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Player eAPM Actions Feudal Castle Imperial Opening
53 3,013 11:34 16:41 29:53 ⛏ Fast Castle
44 2,476 11:21 14:44 34:09 ⛏ Fast Castle
38 2,155 11:37 20:06 49:44 ⚔ Scouts into Archers
32 1,811 9:57 15:03 34:52 ⛏ Fast Castle
30 1,673 14:39 18:31 24:16 ⚔ FC into Archers
26 1,493 12:10 16:31 39:04 ⛏ Fast Castle
22 1,233 11:06 15:29 30:44 ⛏ Fast Castle
21 1,159 10:14 21:12 38:58

Resources

Player Food Wood Gold Stone Spent Collected
35,495 19,647 20,455 3,600 79,197 100,404
39,030 18,580 11,930 7,240 76,780 80,061
30,205 10,138 21,370 950 62,663 88,539
25,480 15,891 14,745 2,475 58,591 80,987
24,110 21,573 5,355 6,670 57,708 58,952
19,520 17,085 14,755 2,170 53,530 63,135
16,840 18,829 14,165 3,450 53,284 57,028
7,985 9,536 7,130 720 25,371 28,105
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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