AoeStats
← andrewcarnegiehill_2006

Arena

510230856Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 43m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Goths · China
1174
+15
🇲🇽 Khmer · Mexico
1096
+19
🇵🇪 Spanish · Peru
1094
+19
🇫🇷 Turks · France
1083
+19
🇺🇸 Lithuanians · United States
1306
-25
🇲🇽 Celts · Mexico
1138
-17
🇲🇽 Magyars · Mexico
1129
-17
🇨🇱 Burmese · Chile
1042
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 1,761 11:54 15:19 31:47 ⛏ Fast Castle
39 1,690 10:18 15:18 31:03 ⛏ Fast Castle
37 1,600 11:02 14:46 28:38 ⛏ Fast Castle
32 1,404 11:29 15:24 37:01 ⛏ Fast Castle
25 1,097 11:30 16:38 — ⛏ Fast Castle
23 1,010 11:10 16:03 — ⛏ Fast Castle
21 913 11:51 15:43 28:04 ⛏ Fast Castle
14 607 12:07 17:02 21:16 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
38,190 21,790 11,905 2,300 74,185 81,995
26,160 15,470 14,290 4,250 60,170 66,676
29,135 18,720 6,235 3,200 57,290 66,235
18,125 7,990 9,340 2,800 38,255 41,284
11,600 11,610 4,215 1,080 28,505 28,737
9,675 8,465 5,085 850 24,075 26,495
9,150 6,395 5,885 345 21,775 23,818
8,695 8,210 2,285 1,700 20,890 23,692
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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