AoeStats
← 猫咪先生

Black Forest

510455171Analyzed
2v2 RM · 9h ago on Oct 1, 2026· 38m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Khmer · Chile
992
+15
🇨🇱 Koreans · Chile
990
+15
🇨🇴 Vietnamese · Colombia
1026
-17
🇨🇳 Cumans · China
921
-13
Player eAPM Actions Feudal Castle Imperial Opening
17 655 13:58 21:12 30:57 ⛏ Fast Castle
17 666 13:06 18:22 31:44 ⛏ Fish Boom FC
15 594 14:42 22:14 — ⛏ Fast Castle
5 182 — — —

Resources

Player Food Wood Gold Stone Spent Collected
11,680 10,394 6,425 200 28,699 32,119
9,105 12,992 3,795 1,670 27,562 36,146
12,425 7,080 3,260 1,750 24,515 35,787
2,000 556 50 0 2,606 7,478
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.