AoeStats
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Arena

510448619Analyzed
2v2 RM · 11h ago on Oct 1, 2026· 63m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Italians · Chile
896
+17
🇨🇱 Muisca · Chile
896
+18
🇨🇳 Wu · China
939
-18
🇺🇸 Gurjaras · United States
923
-17
Player eAPM Actions Feudal Castle Imperial Opening
22 1,401 10:19 20:36 35:07 ⚔ FC into Archers
20 1,244 11:18 17:24 29:43 ⛏ Fast Castle
18 1,134 11:03 15:39 32:12 ⛏ Fast Castle
18 1,140 11:33 16:20 31:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,450 25,885 23,380 3,000 97,715 100,198
31,355 37,335 24,630 3,680 97,000 98,874
31,560 25,995 26,660 1,670 85,885 106,880
32,295 31,165 16,985 4,390 84,835 96,655
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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