AoeStats
← 猫咪先生

Arena

510280345Analyzed
2v2 RM · 13h ago on Sep 30, 2026· 76m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Chinese · China
964
+13
🇨🇳 Spanish · China
857
+18
🇦🇺 Bohemians · Australia
905
-16
🇦🇺 Japanese · Australia
895
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 2,992 9:12 14:55 37:07 ⛏ Fast Castle
30 2,263 12:01 18:38 33:10 ⛏ Fast Castle
22 1,693 11:06 20:09 34:40 ⛏ Fast Castle
13 973 11:41 15:36 30:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,630 32,635 26,085 3,850 93,200 115,261
30,970 20,470 24,610 6,335 82,385 85,269
31,290 36,930 9,240 2,750 80,210 87,590
21,475 31,620 12,105 2,450 67,650 82,384
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.