AoeStats
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Arena

510274444Analyzed
2v2 RM · 9h ago on Sep 30, 2026· 89m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Sicilians · China
948
+16
🇨🇳 Turks · China
913
+17
🇬🇧 Saracens · United Kingdom
987
-19
🇬🇧 Turks · United Kingdom
890
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 4,390 11:57 20:41 39:10 ⛏ Fast Castle
42 3,747 12:02 16:13 22:48 ◆ FC into Fast Imp
29 2,608 11:01 16:37 27:30 ⛏ Fast Castle
17 1,521 10:51 14:45 28:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
57,285 108,334 27,335 3,005 195,959 201,694
55,730 43,720 36,060 3,240 138,750 152,907
44,175 21,115 50,580 5,450 121,320 129,961
50,370 35,173 29,165 6,420 121,128 133,864
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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