AoeStats
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Arena

510270114Analyzed
2v2 RM · 19h ago on Sep 30, 2026· 71m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇶 Vikings · Iraq
952
+35
🇨🇳 Cumans · China
933
+15
🇬🇧 Huns · United Kingdom
918
-44
🇩🇰 Mongols · Denmark
907
-14
Player eAPM Actions Feudal Castle Imperial Opening
46 3,244 10:35 16:35 45:02 ⛏ Fast Castle
22 1,555 12:01 16:26 34:45 ⛏ Fast Castle
20 1,396 11:22 21:54 37:30 ⚔ Skirmisher Rush
9 676 11:34 20:41 41:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,555 32,535 21,995 3,060 100,145 101,843
38,600 31,130 24,445 1,600 95,775 107,706
39,500 34,940 11,200 5,000 90,640 108,094
21,375 18,040 21,530 3,125 64,070 67,205
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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