AoeStats
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Arena

505579616Analyzed
4v4 RM · 22d ago on Sep 10, 2026· 74m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Khmer · Peru
721
+15
🇵🇪 Cumans · Peru
709
+16
🇵🇪 Bohemians · Peru
709
+16
🇨🇦 Spanish · Canada
688
+17
🇦🇷 Persians · Argentina
720
-17
🇫🇷 Khmer · France
715
-16
🇵🇪 Byzantines · Peru
711
-16
🇦🇷 Celts · Argentina
673
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 2,752 9:33 20:05 36:21 ⛏ Fast Castle
37 2,723 11:14 18:47 33:50 ⛏ Fast Castle
32 2,386 11:55 15:56 40:29 ⛏ Fast Castle
26 1,976 10:34 30:53 38:15
18 1,313 13:54 29:04 43:22 ⚔ Scout Rush
16 1,162 12:28 22:16 39:00 ⛏ Fast Castle
14 1,030 11:18 30:25 48:20 ⚔ Archer Rush
8 632 13:46 27:15 48:40 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
29,170 27,945 31,060 4,375 92,550 140,430
14,685 39,280 32,025 750 86,740 95,679
38,650 18,780 24,605 4,300 86,335 98,228
30,165 31,975 20,775 950 83,865 95,491
26,600 25,000 26,670 4,700 82,970 114,487
27,600 29,195 13,975 4,040 74,810 85,882
34,545 16,045 18,950 1,350 70,890 114,849
15,915 15,950 6,755 2,480 41,100 43,196
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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