AoeStats
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MegaRandom

509522638Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 81m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Poles · France
1083
+13
🇨🇦 Khmer · Canada
1072
+13
🇨🇳 Koreans · China
1062
+14
🇩🇪 Huns · Germany
920
+19
🇺🇸 Georgians · United States
1047
-16
🇲🇽 Teutons · Mexico
1042
-16
🇺🇸 Franks · United States
989
-14
🇺🇸 Persians · United States
958
-24
Player eAPM Actions Feudal Castle Imperial Opening
38 3,091 12:21 23:33 37:32 ⚔ Tower Rush
28 2,271 13:18 18:40 38:10 ⚔ Archer Rush
22 1,763 12:39 17:26 30:09 ⛏ Fast Castle
21 1,679 11:31 17:30 37:59 ⛏ Fast Castle
18 1,471 12:06 20:39 33:11 ⛏ Fast Castle
18 1,477 12:22 20:50 33:58 ⛏ Fast Castle
16 1,279 10:17 23:05 39:51 ⛏ Fast Castle
11 915 14:11 20:33 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
32,905 54,898 24,645 5,245 117,693 121,385
53,610 21,735 20,860 3,000 99,205 103,740
41,070 18,010 35,335 3,800 98,215 99,964
40,700 23,673 12,525 5,130 82,028 94,621
39,030 18,718 17,320 3,990 79,058 81,338
30,160 13,630 19,580 4,650 68,020 73,115
29,075 13,230 20,235 1,700 64,240 66,173
6,055 6,040 1,575 2,180 15,850 15,783
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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