AoeStats
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Lombardia

509514438Analyzed
3v3 RM · 3d ago on Sep 27, 2026· 65m 36s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Khmer · Canada
1058
+14
🇺🇸 Hindustanis · United States
995
+17
🇺🇸 Magyars · United States
904
+20
🇧🇷 Hindustanis · Brazil
1075
-19
🇧🇷 Franks · Brazil
996
-17
🇧🇷 Ethiopians · Brazil
956
-15
Player eAPM Actions Feudal Castle Imperial Opening
53 3,504 12:35 17:28 29:23 ⛏ Fast Castle
41 2,719 10:55 16:51 38:25 ⛏ Fast Castle
32 2,096 11:57 18:05 33:57 ⚔ Archer Rush
26 1,696 11:51 21:54 52:35 ⚔ FC into Skirms
23 1,533 10:50 22:13 37:44 ⛏ Fast Castle
17 1,130 10:43 24:39 37:54 ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
61,950 25,450 25,645 5,970 119,015 134,368
33,525 22,846 22,570 2,890 81,831 91,297
37,395 10,752 30,110 1,600 79,857 82,907
28,445 20,701 12,625 2,665 64,436 77,199
24,665 20,548 11,670 1,530 58,413 61,669
17,060 13,360 13,910 2,905 47,235 47,600
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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