AoeStats
← Neframack

Arena

509055955Analyzed
4v4 RM · 8d ago on Sep 25, 2026· 38m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1640
+11
🇹🇼 Mapuche · Taiwan
1528
+15
🇯🇵 Vietnamese · Japan
1463
+18
🇨🇳 Celts · China
1380
+21
🇨🇳 Italians · China
1656
-22
🇨🇳 Byzantines · China
1648
-21
🇦🇺 Bulgarians · Australia
1386
-11
🇬🇷 Sicilians · Greece
1369
-11
Player eAPM Actions Feudal Castle Imperial Opening
53 2,043 10:50 14:25 28:46 ⛏ Fast Castle
46 1,765 9:58 13:54 28:12 ⛏ Fast Castle
43 1,660 10:11 17:37 31:22 ⛏ Fast Castle
37 1,432 9:33 13:38 27:26 ⛏ Fast Castle
32 1,241 10:02 14:00 31:44 ⛏ Fast Castle
32 1,255 11:22 15:32 30:01 ⛏ Fast Castle
27 1,042 10:38 14:57 — ⛏ Fast Castle
26 1,022 11:16 17:53 34:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,380 24,565 11,005 1,700 56,650 62,460
21,090 19,270 12,510 950 53,820 62,502
16,545 16,390 9,900 4,200 47,035 56,986
18,755 19,915 3,810 1,750 44,230 58,587
19,120 12,125 8,620 2,425 42,290 51,616
15,280 10,815 5,215 2,020 33,330 37,712
11,780 9,140 1,680 950 23,550 32,079
5,325 2,375 495 2,605 10,800 12,106
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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