AoeStats
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Arabia

510104655Analyzed
1v1 RM · 2d ago on Sep 29, 2026· 58m 54s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Wei · Argentina
901
+15
🇺🇸 Japanese · United States
872
-15
Player eAPM Actions Feudal Castle Imperial Opening
28 1,671 9:28 23:12 44:08 ⚔ Scout Rush
15 865 9:46 26:38 45:59 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,095 16,225 7,230 1,605 43,155 45,070
18,005 12,939 9,125 2,420 42,489 53,209
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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