AoeStats
← Capitão Caverna

Black Forest

506523832Analyzed
4v4 RM · 19d ago on Sep 13, 2026· 46m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Teutons · Brazil
1319
+16
🇧🇷 Italians · Brazil
1278
+18
🇧🇷 Persians · Brazil
1201
+21
🇧🇷 Goths · Brazil
1160
+22
🇨🇱 Hindustanis · Chile
1404
-24
🇺🇾 Turks · Uruguay
1310
-19
🇦🇷 Persians · Argentina
1265
-17
🇹🇷 Britons · Türkiye
1259
-17
Player eAPM Actions Feudal Castle Imperial Opening
46 2,146 9:57 19:12 37:22 ⛏ Fast Castle
35 1,608 11:58 16:10 29:25 ⛏ Fast Castle
34 1,564 10:48 17:31 35:29 ⛏ Fast Castle
26 1,218 11:52 19:44 23:54 ◆ FC into Fast Imp
24 1,128 11:56 23:05 35:49 ⚔ M@A Rush
22 1,033 11:16 15:21 30:46 ⛏ Fast Castle
18 851 11:20 15:07 31:05 ⛏ Fast Castle
17 794 9:54 17:09 34:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,770 13,920 17,365 3,020 72,075 79,611
32,380 13,680 19,300 2,150 67,510 74,535
14,900 19,820 15,235 2,350 52,305 73,858
23,225 11,061 13,895 1,770 49,951 58,155
23,995 12,972 11,100 1,255 49,322 51,549
26,495 9,212 7,120 3,640 46,467 49,527
11,880 14,228 7,765 2,390 36,263 41,568
10,870 6,539 5,775 295 23,479 26,361
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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