AoeStats
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Scandinavia

510602524Analyzed
1v1 RM · 2d ago on Oct 1, 2026· 64m 16s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇦 Mongols · Ukraine
476
+17
🇨🇴 Bulgarians · Colombia
499
-17
Player eAPM Actions Feudal Castle Imperial Opening
56 3,587 11:21 22:06 56:34 ⚔ Skirmisher Rush
32 2,040 10:34 22:19 53:53 ⚔ Fish Boom into Towers

Resources

Player Food Wood Gold Stone Spent Collected
19,405 20,263 16,295 2,550 58,513 66,141
15,115 15,022 6,310 2,990 39,437 42,012
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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