AoeStats
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Arena

510186703Analyzed
2v2 RM · 14h ago on Sep 29, 2026· 49m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Celts · United Kingdom
876
+17
🇪🇬 Vikings · Egypt
875
+17
🇬🇧 Bohemians · United Kingdom
930
-17
🇨🇴 Koreans · Colombia
885
-17
Player eAPM Actions Feudal Castle Imperial Opening
36 1,796 12:00 16:48 31:32 ⛏ Fast Castle
31 1,551 11:28 15:23 30:05 ⛏ Fast Castle
15 728 11:54 18:44 38:18 ⛏ Fast Castle
13 633 13:24 23:15 35:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,615 21,590 17,975 3,000 63,180 74,855
18,735 17,540 13,120 2,250 51,645 60,541
19,370 11,580 8,980 750 40,680 45,976
12,500 11,910 2,840 1,280 28,530 31,576
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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