AoeStats
← Eugenius

Black Forest

509077499Analyzed
4v4 RM · 8d ago on Sep 25, 2026· 44m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Bulgarians · Russia
1912
+8
🇦🇷 Bohemians · Argentina
1803
+11
🇺🇦 Portuguese · Ukraine
1784
+12
🇬🇧 Vietnamese · United Kingdom
1752
+14
🇨🇳 Saracens · China
1859
-16
🇨🇳 Tupi · China
1817
-15
🇨🇳 Chinese · China
1629
-9
🇯🇵 Burmese · Japan
1487
-5
Player eAPM Actions Feudal Castle Imperial Opening
59 2,630 10:49 14:51 29:12 ⛏ Fast Castle
52 2,280 11:30 15:13 26:37 ⛏ Fast Castle
49 2,168 10:36 23:46 34:02 ⚔ Archer Rush
47 2,082 10:52 15:07 31:34 ⛏ Fast Castle
43 1,883 10:33 14:12 29:18 ⛏ Fast Castle
41 1,803 10:14 13:53 27:07 ⛏ Fast Castle
40 1,790 9:49 20:50 38:33 ⚔ Towers FC
39 1,702 10:49 15:37 28:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,375 32,055 16,670 5,715 92,815 94,276
37,470 17,675 21,490 1,600 78,235 81,089
23,925 28,233 19,230 4,235 75,623 91,204
29,835 26,336 13,375 1,270 70,816 76,628
20,780 20,785 16,565 2,405 60,535 72,929
22,085 18,373 16,035 2,970 59,463 75,037
20,505 18,880 9,360 2,395 51,140 53,254
11,650 11,373 5,525 2,525 31,073 35,538
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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