AoeStats
← Eugenius

Lombardia

508973609Analyzed
2v2 RM · 8d ago on Sep 24, 2026· 61m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Mongols · Germany
1782
+19
🇩🇪 Persians · Germany
1774
+19
🇷🇺 Magyars · Russia
1914
-22
🇦🇺 Lithuanians · Australia
1774
-16
Player eAPM Actions Feudal Castle Imperial Opening
57 3,484 8:27 19:43 36:27 ⚔ Scout Rush
56 3,428 11:40 16:09 35:44 ⛏ Fast Castle
54 3,302 9:57 14:31 31:50 ⛏ Fast Castle
33 2,032 8:27 18:21 34:46 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
57,655 21,050 27,070 2,535 108,310 117,048
19,500 44,735 33,220 5,145 102,600 104,700
29,470 32,226 30,020 3,020 94,736 96,884
34,855 24,949 21,360 4,835 85,999 92,697
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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